Swords go right through solid objects and stone. Hitboxes are unpredictable and don’t appear to move with you in roomscale. Swords and shields are not the way to play this version of Skyrim if you want to feel like you are there. The melee weapons don’t seem to be able to block reliably, if at all. The bow angle is wrong and will not feel anything like bows in VR archery games like Apex Construct. I did, and it is quite distracting.Ĭombat is in all honesty not good at all. Unfortunately they have decided to crop objects at the extreme field of vision, which means you might notice this while turing during gameplay. It seems that they have optimized textures to give a smooth framerate. These elements of scale and tracking are by far the most positive features. Roomscale and positional tracking is really convincing.
Distant areas feel like you can judge that distance accurately just by looking. Objects, buildings, people and landscapes all feel life-size. I run Skyrim VR on a Win10 1080ti pc and Vorpx Skyrim in the original 32bit version.įirstly, the main impression I have inside SkyrimVR is that the scale is excellent. Having had the PC version of Skyrim for a few days now here are some quick thoughts on how it compares to my Vorpx experience and whether or not it’s worth buying.